ARTS343 - Time Arts I
UIUC School of Art + Design
Spring 2009
ARTS343 - Time Arts I
UIUC School of Art + Design
Spring 2009
Projects |
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ChronoPhotograph DUE JAN 27
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How long is a photograph? We often think of photographs as specific moments in time frozen onto the film (or SD card...); a tiny slice of light captured as it streamed into the eye of the camera. But how much light can a photograph contain? how much time? In this project you will be creating images which give the viewer information about a span of time rather than about an instantaneous moment. Creating images which are primarily about motion is a good strategy for this project, though you may choose any subject matter you wish. The images do not have to be pictorial as long as they clearly represent the idea of motion through time. You should choose subject for which the description of its motion will be interesting or novel; reveal an everyday action in a new way, or find an unusual or rare subject. You may use any means you can devise to complete this project. Your method for capturing information about the motion of your subject can be as important as your choice of subject! Here are a few conventional methods you may employ: 1. Use a digital still camera on a tripod, leaving the shutter open long enough to record several positions of the subject 2. Use a digital still camera on a tripod. take multiple shots of your subject and then superimpose them in photoshop. Think about some of the strategies of Marey, Muybridge, and the other artists presented in the lecture for some other ideas as to how to approach this project. Be sure to play around with the setting is the camera (shutter speed ect) to see which settings or method best suits capturing the motion of your subject.
You will make 2 examples of a chronophotograph to be critiqued in class.
Assignment should be turned in as a high quality jpeg on the day of class
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Photomation DUE FEB 10 |
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Frames-per-something.
In this project you will be using Final Cut Pro to arrange a series of digital images into a video which has a sequence that creates and illusion of motion or change and a montage sequence. Be prepared to take several hundred photographs to complete this project – even if you were to run the video at a (virtual) 10 frames(pictures) per second you would need 600 pictures to make 1min of video! ~10-12fps is the minimum to create an illusion of motion that isn’t too choppy. I strongly urge you to play with the rate of the FPS (I’ll be showing you how to do this virtually by manipulating the duration of your individual photos in Final Cut). Alternating the rate at which your images appear in the video can very effectively create contrast between different elements of the video and add focus to parts of the video (not to mention cut down on the total number of images needed).
Camera Notes:
Project Criteria: -The video you produce will have two distinct uses of the still image:
February 3rd and 5th will both be lab days; make sure you have something to work in class as you will not be allowed to go out and create footage during class time. ***At the very least have your audio selected (or an idea of what you want to do with the audio) and some preliminary images to work with on Tues Feb 3rd!
You will turn in a .mov file exported from Final cut Pro studentlastnameFIRSTINITIALphotomation.mov
Photomation/Montage Assignment Sheet .pdf
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| Foley Competent DUE MAR 5th | ||||||||||||||||||||||||||||||||||
You will form groups of three students for this project. Once formed, the teams will have to select one of the five minute video clips from the project DVD to use in this assignment. The clips provided have had their original sound removed, and it will be the job of your team to provide new original sound for the clip. Using one of the Zoom audio recorders (available at the checkout window) your team will record sounds captured from the environment as well as sounds generated in a studio setting
Project Criteria: - You will NOT be able use any spoken words as a sound effect for this assignment - You may use your voice to make abstract sounds (grunts, whistles, burps, etc) - you may use word-like or communicative sounds for dialogue as long as there are no discernable words - You may not alter the original video in any way other than to add sound to it. - I want your team to Primarily use sounds that it captured using the Zoom audio recorder. Downloading premade sound clips should be a last resort, relying heavily upon downloaded clips often leads to generic sounding videos. Your video will be a lot more fun to watch, listen to, and make the more creative you are in inventing your own sounds! - You may NOT use music as a melodramatic element of the video ‐ i.e. dramatic background music. If a scene has an environmental inclusion of music (for example ‐ in an elevator, at a party, or if the scene has a radio or tv in it) you may incorporate musical sounds but they must fit into the environment and sound as if they are a part of the environment. - The sounds do not have to be literal, though they must in some way sync up with the action of the visuals, Feel free to play with the sounds to make the scenes surreal, funny, or even menacing (for example, characters could make the sound of bees when they open their mouths, or you could make soft touches sound like punches)
Sound Design Notes: - Sound can reveal as much about the space of a scene as the visuals.
- Acoustical situations alter the way we hear sound: the carpet, bedding, and popcorn texture of your bedroom walls and ceiling tend to muffle and isolate sound where the hard flat surfaces of your bathroom give sound more echo. - The size of a space also effects the way you hear sound: imagine the way a scream would sound in an empty auditorium vs. that same scream performed inside of a cardboard box. - Try to record sounds in places that have a similar acoustic profile as visuals in the scene: is the scene taking place in a bedroom? record some sounds from your own bedroom. is the scene in a cave? find someplace which has a lot of echo and hard floors. many of these acoustical effects are replicable in FCP, but you'll find that recording sounds naturally often gives the best results and is less of a hassle. - Room Tone: even vacant rooms have a sound. fluorescent lights have a slight buzz to them, central air makes a soft blowing noise, refrigerators hum away in kitchens. even rooms with absolutely nothing in them will have an acoustical tone to them which we almost universally ignore or don't notice. But these subtle sounds become noticeable when they are absent (and I'm talking here primarily about scenes where there are few sounds and lots of 'silence'), such scenes will sound empty or off. So take care to capture room tones to use in the more subtle scenes in your video sequence. - Think in Layers. Generally you should try to have about 3 layers of sound going on in a scene
- Sync Recording: in many situations it may be to your advantage to record sounds and sound sequences already in sync with the video (footsteps and fabric sounds are often good to record this way) a good strategy is to have your video on an ipod or laptop so whoever is performing the sounds can watch the video and move in time with it. -Out of frame sound: don't forget to include sounds that aren’t in the view - just because a person's feet are out of frame doesn't mean they don't make sound. also adding sounds not visually referenced can add dimension and subtext to your sound design.
File name should be as follows:
DUE DATES:
Foley Competent Project Sheet spring2009
aditional reading material and resources
Links to Video Files:
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| Video Heptathlon DUE MAR 17th | ||||||||||||||||||||||||||||||||||
This project is intended to be quick exercise to help you guys develop technical skills in creating your shots and handling your cameras. As such this project will focus upon the formal qualities of your video and technical achievement with the hardware.
- Think about where you are shooting, I want you to get out of your apartment and look for interesting placed to create these shots. Bonus points will be given for creative and/or interesting locations. -Give some thought to the lighting. use this learning project as an opportunity to play with unusual or dramatic lighting situations. Bonus points will be given for cool lighting. - Consider the color palette of your shots. do you want lots of bright colors? how does the color of your subject relate to the color of the environment? - If you are going to use a rolling chair or a shopping cart for your dolly shot, try to minimize the noise created by your ad-hoc dolly, and try to pick a location which has smooth floors! -The point of view shot is easier that it sounds. for example: say your inanimate object is a troll doll. start with a shot of the troll doll standing on a desk, then place the camcorder on the desk about where the troll doll was and then drape some of the troll dolls hair over the top of the camera lens, this second shot will instantly establish itself as being from the POV of the troll doll. -If you do the bare minimum to simply complete the requirements of each shot you can expect to get a B. To get an A you'll have to show me that you put some thought into the formal elements of your clips and that you put some effort into setting up (lighting, location, etc.) and executing your shots.
Nice paper about the Language of Film
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| In Class Studio Visit Project | ||||||||||||||||||||||||||||||||||
In Class Video Project - A little poison anyone?
The provided scene and script should be seen as just starting points. I am not expecting you guys to create a shot-per-shot recreation (in fact that would be impossible in the studio environment provided). Your team will have to be creative with what locations and props are available around the studio to create your sets. Also lighting is a great way to alter and/or mask environments. Obviously we will not be able to create a realistic looking set but you should be able to through use of lighting and set/prop elements give a viewer enough clues that they would what sort of space they should be imagining. Be sure to get a good variety of shot: close-ups, extreme close-ups, long, and middle shots. Also don't be afraid to try a scene out multiple times in different ways - with different camera angles or camera movements (it's always good to have more options in post production)
A-unit: this will be the primary unit which films with the actors
StoryBoard Sheets: 16:9 or 4:3
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| Outdoor Play DUE Apr 28 | ||||||||||||||||||||||||||||||||||
This is a long term group project due near the end of the semester. Your group will have about a month and a half to plan-out and execute a Fluxus / Situationalist International (SI) style event or happening. You will document this public action and turn in a ~2-3min video via the class Youtube.com page.
Guy Debord, the founder of SI, criticized modern society (as he knew it in the 50's-60's) as being entranced by the spectacle of mass culture and mass media. Relegating people to the role of benumbed spectators in the face of the many (false) splendors at the beginning of the age of entertainment. Debord formed the Situationalist International in a effort to find a way to challenge/subvert this overwhelming sense of alienation in society stemming from the domination of the individual by mass media and consumerism. The Fluxus movement did a lot to push at the boundaries of what art is and where art should be. They would make semi-mass produce flux kits to sell, give away or leave someplace to be stolen. These kits would be filled with strange games, tiny strips of film, and small art objects for people to interact and play with. They would also stage elaborate and bizarre performances (sometimes in galleries, or in vacant buildings, or anywhere they got together) that would bleed out into the audience and force the audience to participate in the artwork. Often there would be performers planted in the audience acting out simple actions like walking in a circle who would be hard to distinguish from a regular audience member. They wanted their art to be fun accessible and interactive with the real world.
-This may NOT be filmed in an apartment, dorm, Frat or Sorority House, on Campus, or in a home, the idea is to be out in public. -Please avoid doing illegal things -we will go over some ground rules in class. -You will use at least one camcorder to document your performative act. -You may use a tripod, handheld style, or any other camera mounting strategy you can come up with (i.e. hidden camera in modified bag etc). Be sure to plan ahead and consider what mobility needs your action will require. -You should take at least 20-30min of video footage of your performance which you will edit down to a roughly 2min video document of your action. -The members of the team do not have to be the ones actually doing the performance - though at least one member of your team must be operating a camcorder. You may recruit as many other people as you wish to help carry out your action. Bonus points will be awarded to groups who are able to recruit 3rd party participants to help them stage the performance.
DUE DATES:
Project Presentation PDF (~550mb)
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| Video Portraits DUE APR 7th | ||||||||||||||||||||||||||||||||||
A portrait is a work of art which depicts a specific person, a group of people, or an animal. Portraits generally represent the subject visually in some manner and (in good portraits) reveal the subject in a new intimate light. From the surreal imagery of the paintings of Frida Kahlo to the open vulnerability found in the photos of Diane Arbus, portraits in their finest form are about revealing aspects of the subjects personality and creating a psychological connection between the viewer and the subject. Traditionally portraits have been the province of photography and painting, but in this project you will use the moving medium of film to create video portraits. For this project you will create two Video Portraits:
There are several ways in which you may approach this project.
-Each video should be 30s-1min in length -One of the Videos must be a continuous, unbroken shot for the duration of the video -The Other video may be shot in any manner you wish -You may use music, but be prepared to have a good answer as to why you chose that music, and make sure that the music doesn't overpower what you're doing visually
Things to keep in mind: ‐how does the way you are shooting the video reflect the subject matter? how near or far are you from the subject, is there anything (undergrowth, windows, doorways) in‐between you and the subject, is your view of the subject obstructed or clear (is the subject behind frosted glass, or submerged in murky water) ‐How does the motion of the camera or subject create a relationship? are we moving towards or away from the subject; how fast? is the subject coming towards the camera, moving parallel, running away? Does the camera stay claustrophobically close to the subject as they walk along? is the camera being handheld giving the video a shaky documentary look, or is it on a tripod for precise steady shots? -What is the subject doing? are they looking at the camera, are they yelling, are they walking away? are they chasing the camera? are they shirtless, riding an ATV in circles around a bonfire screaming into the night? ‐How does the location reflect the subject? Is the subject standing in a super swanky hotel lobby, an office cubicle, a classroom, a prison, a cave. How does the subjects appearance fit with their surroundings ‐ do they match the surroundings or are they out of place ‐ how comfortable is the subject with that relationship. (is the businessman happy to be in a cubicle? is the hobo strutting proudly in the swanky hotel lobby?) ‐Lighting & Color: is the lighting bright and happy does the subjects clothes match or contrast the lighting? mysterious noir lighting? filmed in B&W? ‐Editing: Fast frantic editing with lots of jarring cuts between disparate imagery, or is the editing slow and serene with no hard edges?
How real the portraits are in entirely up to you. You may use real life as a source of inspiration or you may create an imagined portrait which is performed for the video. Keep in mind that these portraits are not Biographies, but rather just snippets of information which reveal an aspect of the subject.
Due April 7th
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| DJ Deconstruction DUE APR 21 | ||||||||||||||||||||||||||||||||||
Some Helpful Programs: FLV Crunch: Converts .flv (common youtube file type) to mpeg and .mov files (MAC) Free Youtube Downloader Software for MAC VDownloader - video grabber for PCs
You can Also Search www.download.com (A Pretty Safe CNET site) for other programs to grab and convert video
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